Hive Mind. The Blighted Lesser Behemoth is connected to the Blighted Hive Mind and can communicate telepathically with other Blighted creatures within range. If one Blighted creature is aware of a threat, all nearby Blighted creatures are also aware.
The Blighted Scourge. When the Blighted Lesser Behemoth hits with a natural weapon, the target must make a DC 18 Constitution saving throw. On a failure, they advance in the Blighted Scourge infection.
Juggernaut Resilience. The Blighted Lesser Behemoth has advantage on saving throws against being knocked prone, paralyzed, or restrained.
Absorb Blighted Energy. If the Lesser Behemoth ends its turn in an area of blighted terrain or near another Blighted creature, it regains 10 hit points as it draws in surrounding blighted energy.
Multiattack. The Blighted Lesser Behemoth makes two Slam attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target must make a DC 18 Constitution saving throw or advance one stage in the Blighted Scourge infection.
Earthshaker Stomp (Recharge 5–6). The Blighted Lesser Behemoth stomps the ground, creating a shockwave in a 30-foot radius. Each creature in the area must make a DC 18 Dexterity saving throw or take 36 (8d8) bludgeoning damage and be knocked prone. On a successful save, the creature takes half damage and is not knocked prone.
Blighted Rampage. When the Blighted Lesser Behemoth is reduced to half its hit points, it can use its reaction to gain advantage on all melee attacks and saving throws until the start of its next turn.
The Blighted Lesser Behemoth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The Behemoth regains spent legendary actions at the start of its turn.
- Slam. The Behemoth makes one Slam attack.
- Ground Tremor (Costs 2 Actions). The Behemoth stomps the ground, causing the area in a 20-foot radius to become difficult terrain until the end of its next turn.
- Blighted Roar (Costs 3 Actions). The Behemoth releases a terrifying roar infused with blighted energy. Each creature within 30 feet that can hear the roar must succeed on a DC 17 Wisdom saving throw or become frightened until the end of its next turn.
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