Medium Humanoid (Shapechanger), Neutral
Armor Class 15
Hit Points 58 (18d6 + 4)
Speed 30 ft., Swim 35 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
11 (+0)
CHA
11 (+0)
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 20 ft, Passive Perception 12
Languages Common (can't speak in crocodile form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger: The werecrocodile can use its action to polymorph into a crocodile-human hybrid or into a crocodile or into its human form which is humanoid. Its stats other than its AC are the same in each form. It reverts to human form if it dies.

Actions

Multiattack (hybrid form): The werecrocodile makes two attacks, one with its bite, and one with its rapier or claws.

Claws (hybrid or crocodile form): melee weapon attack +5 to hit, reach 5ft., one target. Hit: 5 (1d8+1) slashing damage.

Bite (hybrid or crocodile form): Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 12 (2d10 + 2) piercing damage and the target is grappled (Escape DC 15) an must make a DC 1 constitution check or be infected with werecrocodile lycanthropy.

Rapier (hybrid or human form): melee weapon attack +5 to hit, reach 5ft., 1 target. hit 6 (1d8) bludgeoning damage.

Description

Werecrocodiles have long scaly bodies and fearsome teeth with a bite that will not let go if it were the death of it.

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2024 2:00:50 AM
0
1
--
Coming Soon
12/26/2024 2:38:40 AM
0
1
--
Coming Soon

Habitat: Swamp

Sir_Loin_Farmsworth

Comments

Posts Quoted:
Reply
Clear All Quotes