Large Beast, Neutral Good
Armor Class 13 Natural Armor
Hit Points 32 (5d10 + 5)
Speed 40 ft., Burrow 20 ft.
STR
16 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
7 (-2)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +4, WIS +3
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages Understands Common, Elvish, and Sylvan but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Standing Leap. The rabbit's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 +3) piercing damage.

 

Bonus Actions

 Nimble Escape. The rabbit takes the disengage or Hide action.

Monster Tags: beast companion

takeallthisjazz

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