Large Dragon, Chaotic Good
Armor Class 19 (natural armor)
Hit Points 158 (16d10 + 80)
Speed 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
12 (+1)
CON
20 (+5)
INT
16 (+3)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +6, CON +10, WIS +6
Skills Arcana +8, History +8, Perception +11, Stealth +5
Damage Immunities Cold, Poison, Radiant
Condition Immunities Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Innate Spellcasting. The moon dragons innate spellcasting ability is Wisdom. The dragon can innately cast the following spells, requiring no components:

At will: light, guiding bolt, shield of faith

3/day each: moon beam

Recharge 5-6: mass cure wounds

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes two attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage and target is grappled. While the target is grappled it is also restrained.

Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage and target must succeed on a DC 18 Strength saving throw or fall prone.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Cold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.

Radiant Breath. The dragon exhales light in a 30-foot cone. Each creature in that area must make a DC 19 Constitutaion saving throw, taking (7d8) radiant damage on a failed save, or half as much damage on a successful one. The terrain under the cone turns into mirror-like glass. The terrain becomes difficult terrain and any creatures moving over it must succeed on a Dexterity saving throw or fall prone. Creatures over the glass receive Vulnerability against radiant damage.

Teleport (1/Day). The moon dragon magically teleports itself and up to three creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away. If the creatures are unwilling, they can resist by succeeding in a Wisdom saving throw.

Bestow Magic Resistance (Recharge 3-6). Grant a single target creature within 20 feet advantage to its next saving throw against a spell or another magical effect.

 

Habitat: MountainUrban

Baavo

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