Rifle, Automatic. Ranged Weapon Attack: +4 to hit, range 80/240 ft., one target. Hit: 9 (2d8 + 1) piercing damage, Burst Fire. Spray a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take 2d8+1 peircing. This action uses ten pieces of ammunition.
Pistol, Automatic. Ranged Weapon Attack: +4 to hit, range 50/150 ft., one target. Hit: 7 (2d6 + 1) piercing damage
Bayonet. Melee Weapon Attack: +4 to hit, range 5ft., one target. Hit: 4 (1d6 + 1) slashing damage
Tactical Command: Once per combat, the Sergeant can use a bonus action to grant tactical advice to one ally within sight, giving that ally advantage on its next attack roll.
Commanding Presence: The Sergeant can issue commands to any ally within 60 feet, allowing them to use their reaction to make an attack.
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