Medium Humanoid (Half-Elf), Lawful Good
Armor Class 11 (14 with Mage Armor)
Hit Points 14 (3d6)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
16 (+3)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws INT +5, WIS +2
Skills Arcana +5, History +5, Investigation +5, Medicine +2, Nature +5, Religion +5
Senses Darkvision, Passive Perception 10
Languages Common, Druidic, Dwarvish, Elvish, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
Arcane Recovery. Once per day when Aldric finishes a short rest, he can choose expended spell slots to recover - up to a combined level of 2, and none of the slots can be 6th level or higher.
Globe of Invulnerability . Once per long rest, Aldric's Staff can cast Globe of Invulnerability.
Spellcasting. Aldric is a 3rd-level spellcaster. His spellcasting ability is INT (spell save DC 13, +5 to hit with spell attacks). Aldric has the following Wizard spells prepared: 
Cantrips (at will): Blade Ward, Firebolt, Light 
1st level (4 slots): Cure Wounds, Detect Magic, Healing Word, Mage Armor, Seeker Flame
2nd level (2 slots): Calm Emotions
Healing Magic. Aldric can learn and prepare certain healing spells from the cleric spell list.

Darkvision. Aldric can see in darkness (shades of gray) up to 60 ft.

Fey Ancestry. Aldric has advantage on saving throws against being charmed, and magic can’t put him to sleep.

Skill Versatility. Aldric has proficiency in two extra skills: Nature and Medicine.

Actions

Aldric"s Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage, 7 (1d8 + 3) bludgeoning damage if wielded with two hands. 

Firebolt. Ranged Magic Attack: +7 to hit, range 120 ft., 1 target. Hit: 5 (1d10) fire damage.

Reactions
Actions in Combat
Opportunity Attack
 
Spells
Shield(1st) - Amulet of the Threefold Path

Description

Aldric is a young half-elf who recently graduated from the Academia de Magicka. Earning the rank of Initiate in the Order of the Fair Hand, he now embarks on his first mission for the Brotherhood of the Threefold Path.

Aldric was raised by his human mother in the remote village of Hommlet. After graduation, he returned home briefly and was presented with a magic staff by his former tutor. Though he does no know its full extent, he believes that the staff has deeper magic that he worries he may not be worthy enough to unlock one day.

When in battle, Aldric will rely on his spells first. He will use Seeker Flame (the Brotherhood's refined version of Magic Missile) to weaken his opponent then follow-up with Firebolts and finally his staff. He will always hold a slot or two for healing magic, available only to wizards of the Order of the Fair Hand.

Aldric is recognizable by his long blonde hair and deep blue eyes. He wears simple white robes and an Amulet of the Threefold Path, both symbols of his Order. When he casts a spell an Arcane Mark flashes on the left side of his face, signifying his membership in the Brotherhood as well.

Monster Tags: NPChumanoidhalf-elf

Than_Gibson

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