1st level (4 slots): Cure Wounds, Detect Magic, Healing Word, Mage Armor, Seeker Flame
2nd level (2 slots): Calm Emotions
Darkvision. Aldric can see in darkness (shades of gray) up to 60 ft.
Fey Ancestry. Aldric has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Skill Versatility. Aldric has proficiency in two extra skills: Nature and Medicine.
Aldric"s Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) bludgeoning damage, 7 (1d8 + 3) bludgeoning damage if wielded with two hands.
Firebolt. Ranged Magic Attack: +7 to hit, range 120 ft., 1 target. Hit: 5 (1d10) fire damage.
Description
Aldric is a young half-elf who recently graduated from the Academia de Magicka. Earning the rank of Initiate in the Order of the Fair Hand, he now embarks on his first mission for the Brotherhood of the Threefold Path.
Aldric was raised by his human mother in the remote village of Hommlet. After graduation, he returned home briefly and was presented with a magic staff by his former tutor. Though he does no know its full extent, he believes that the staff has deeper magic that he worries he may not be worthy enough to unlock one day.
When in battle, Aldric will rely on his spells first. He will use Seeker Flame (the Brotherhood's refined version of Magic Missile) to weaken his opponent then follow-up with Firebolts and finally his staff. He will always hold a slot or two for healing magic, available only to wizards of the Order of the Fair Hand.
Aldric is recognizable by his long blonde hair and deep blue eyes. He wears simple white robes and an Amulet of the Threefold Path, both symbols of his Order. When he casts a spell an Arcane Mark flashes on the left side of his face, signifying his membership in the Brotherhood as well.
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