Special Trait Name. Distortion field
Distortion Field: Traditional communications and sensor readings are distorted, making coordination among pilots and command more challenging.
AT Field: Uriel gains 10 temporary hit points at the start of each creature’s turn, provided it is aware of the creature.
Action Name. Punch
Action Melee Attack. Melee Weapon Attack: 3+ to hit, reach ft 12ft 1 target. Hit: (1d8 + 2) [Bludgeoning] damage.
Slam: +5 to Hit, Reach 10 ft, One target. Hit 2d8+4.
None
None
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Core underneath its chin and everywhere else is heavily armored.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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