Small Elemental, Neutral Evil
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft., Fly 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
7 (-2)
Skills Stealth +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Any language known by the bones used in the jaw
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a cloud of Bone shards. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 3 (1d6) necrotic damage.

Innate Spellcasting (1/Day). The mephit can innately cast Compelled Duel, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) bludgeoning

Calcifying Breath (1/Day). The mephit exhales a 10- foot cone of calcifying energy. Each creature in that area must succeed on a DC 10 Constitution saving throw, become petrified until either the mephit dies or until taking 10 damage on a failed save.

OscarSwanson

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