Armor Class
11
Hit Points
13
(4d6)
Speed
30 ft., Fly 30 ft.
STR
8
(-1)
DEX
12
(+1)
CON
12
(+1)
INT
9
(-1)
WIS
11
(+0)
CHA
7
(-2)
Skills
Stealth +3
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Any language known by the bones used in the jaw
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the mephit dies, it explodes in a cloud of Bone shards. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 3 (1d6) necrotic damage.
Innate Spellcasting (1/Day). The mephit can innately cast Compelled Duel, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6+1) bludgeoning
Calcifying Breath (1/Day). The mephit exhales a 10- foot cone of calcifying energy. Each creature in that area must succeed on a DC 10 Constitution saving throw, become petrified until either the mephit dies or until taking 10 damage on a failed save.
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