Flyby. The arrowhawk doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Lightning Absorption. Whenever the arrowhawk is subjected to lightning damage, it takes no damage and instead regains hit points equal to half the damage dealt, and its lightning ray immediately recharges.
Hover. The arrowhawk can remain in place while flying, even if it is incapacitated.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage.
Lightning Ray (Recharge 6). The arrowhawk shoots lightning in a line that is 60 feet long and 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 12 (3d8) lightning damage on a failed save, or half as much damage on a successful one.
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