Armor Class
15
Hit Points
105
(10d10 + 50)
Speed
30 ft., Fly 90 ft.
STR
12
(+1)
DEX
16
(+3)
CON
20
(+5)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
DEX +6, CON +8
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison
Condition Immunities
Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Primordial
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Smoke Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The belker makes two attacks; one with its claws and one with its inhale smoke.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Inhale Smoke. The belker forces a creature within its space to make a DC 15 Constitution saving throw. On a failed save, the creature takes 14 (4d6) necrotic damage and is unable to breathe until the end of its next turn.
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