Large Elemental, Neutral Evil
Armor Class 15
Hit Points 105 (10d10 + 50)
Speed 30 ft., Fly 90 ft.
STR
12 (+1)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +6, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Smoke Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The belker makes two attacks; one with its claws and one with its inhale smoke.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Inhale Smoke. The belker forces a creature within its space to make a DC 15 Constitution saving throw. On a failed save, the creature takes 14 (4d6) necrotic damage and is unable to breathe until the end of its next turn.

Habitat: Desert

banicleloves_hookhorror

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