Bloodcurse Wound. Whenever the Blood Avatar hits a creature that can bleed with a Melee Weapon Attack, the Creature has to make a Dc 15 con. Saving Throw. On a Failed Save, the creature becomes wounded, halfing its movement speed. At the begin of its next turn, the wounded creature has to repeat the Saving Throw. Now and on every failed save, the creature takes (1d6+2) necrotic damage. The Blood Avatar heals for the damage dealt.
Dreadful Existance. Once per combat, the Blood Avatar blast out Demonic energy. Every Creature within 45 ft. Range has to succede on a DC 15 Charisma Saving Throw or will be frightened for 5 turnes. When you kill a creature, this Ability can be used again. With every additional use, this effect lasts one turn longer and the saving throw becomes harder by 1 aswell.
Multi Attack. Der Blutavatar kann drei Actions aus seiner Actionliste benutzen.
Gottesspalter. Melee Weapon Attack: +12 to hit, reach 10ft., one target. (1d12+8) slashing damage.
Sanguin Blast. Ranged Spell Attack: +8 to hit, range 300 ft., one target. (1d12+8) necrotic damage. If this hits a creature, you heal for the damage dealt.
Bloodcircle. (costs 2 actions) Melee Weapon Attack: +12 to hit, reach 10 ft. (1d12+8) slashing damage to every creature witgin 10 ft. reach.
Hemomancy. stop the bloodcirculation of a creature that has Blood within 60 ft. range of you. The creature has to succede on a dc 15 Con. saving throw, or will be Paralyzed until the end of its next turn.
Bloody Step. (2 charges; max 5 charges) the Blood Avatar can teleport behind any creature that has Blood running though its veins that he can see within 60 ft. range. Regain a charge every time you kill a creature (max. 5 charges).
Opportunity Attack. When a creature enters or leaves the blood Avatars attack range (10 ft.), the Blood Avatar can make a Gottesspalter attack against that target.
Description
Sanguin ist der Dämon der im Gottesspalter wohnt und ihm seine Hemomantische Kraft gibt. Sobald der Gottesspalter genug Seelen und Blut gesammelt hat, kann Sanguin versuchen seinen Wirt zu übernehmen, und seinen Körper temporär als ein Instrument des Chaos zu benutzen. Alles Vergossene Blut formt dann den Körper des Dämons und alles weitere Vergossene Blut stärkt ihn immer Weiter. Der Wirt kann versuchen die Kontrolle über seinen Körper wieder zu erlangen, was allerdings im Kampf extrem schwer zu machen ist. Für jeden gescheiterten Versuch die Kontrolle zu erlangen, wird der nächste versuch nur noch schwerer.
Previous Versions
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11/16/2024 4:19:36 PM
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Coming Soon
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