Medium Fiend (Demon), Chaotic Evil
Armor Class 20 Blutkristallener Körper
Hit Points 120 (24d10)
Speed 30 ft., fly 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws STR +9, CON +7
Skills Athletics +5, Deception +8, Intimidation +8
Damage Vulnerabilities Radiant
Damage Resistances Fire, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Tremorsense Can sense every creature that has blood running through its veins, Passive Perception 14
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Bloodcurse Wound. Whenever the Blood Avatar hits a creature that can bleed with a Melee Weapon Attack, the Creature has to make a Dc 15 con. Saving Throw. On a Failed Save, the creature becomes wounded, halfing its movement speed. At the begin of its next turn, the wounded creature has to repeat the Saving Throw. Now and on every failed save, the creature takes (1d6+2) necrotic damage. The Blood Avatar heals for the damage dealt. 

Dreadful Existance. Once per combat, the Blood Avatar blast out Demonic energy. Every Creature within 45 ft. Range has to succede on a DC 15 Charisma Saving Throw or will be frightened for 5 turnes. When you kill a creature, this Ability can be used again. With every additional use, this effect lasts one turn longer and the saving throw becomes harder by 1 aswell.

 

Actions

Multi Attack. Der Blutavatar kann drei Actions aus seiner Actionliste benutzen.

Gottesspalter. Melee Weapon Attack: +12 to hit, reach 10ft., one target. (1d12+8) slashing damage.

Sanguin Blast. Ranged Spell Attack: +8 to hit, range 300 ft., one target. (1d12+8) necrotic damage. If this hits a creature, you heal for the damage dealt.

Bloodcircle. (costs 2 actions) Melee Weapon Attack: +12 to hit, reach 10 ft. (1d12+8) slashing damage to every creature witgin 10 ft. reach.

Hemomancy. stop the bloodcirculation of a creature that has Blood within 60 ft. range of you. The creature has to succede on a dc 15 Con. saving throw, or will be Paralyzed until the end of its next turn.

Bonus Actions

Bloody Step. (2 charges; max 5 charges) the Blood Avatar can teleport behind any creature that has Blood running though its veins that he can see within 60 ft. range. Regain a charge every time you kill a creature (max. 5 charges).

Reactions

Opportunity Attack. When a creature enters or leaves the blood Avatars attack range (10 ft.), the Blood Avatar can make a Gottesspalter attack against that target.

Description

Sanguin ist der Dämon der im Gottesspalter wohnt und ihm seine Hemomantische Kraft gibt. Sobald der Gottesspalter genug Seelen und Blut gesammelt hat, kann Sanguin versuchen seinen Wirt zu übernehmen, und seinen Körper temporär als ein Instrument des Chaos zu benutzen. Alles Vergossene Blut formt dann den Körper des Dämons und alles weitere Vergossene Blut stärkt ihn immer Weiter. Der Wirt kann versuchen die Kontrolle über seinen Körper wieder zu erlangen, was allerdings im Kampf extrem schwer zu machen ist. Für jeden gescheiterten Versuch die Kontrolle zu erlangen, wird der nächste versuch nur noch schwerer.

Previous Versions

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11/16/2024 4:19:36 PM
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