Medium Humanoid (Tiefling), Lawful Evil
Armor Class 16 (studded leather)
Hit Points 78 (12d8 + 24)
Speed 40 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +6, INT +4
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Infernal Resistance. Zyra has resistance to fire damage.

Manifest Shadow.  Zyra can manifest shadowstuff to form blades of shadow at will, using them in combat as Shadow Daggers.

Assassinate. During her first turn, Zyra has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If Zyra is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, Zrya deals an extra 14 (4d6) sneak attack damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. Zyra makes two dagger attacks.

Shadow Daggers. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range (20/60), one target. Hit: 8 (1d8 + 4) piercing damage, plus 4 (1d8) necrotic damage.

Description

Magic Items:

  • Cloak of Shadows: Grants invisibility as a bonus action for 1 minute.

Monster Tags: NPC

Habitat: Urban

sauercarey

Comments

Posts Quoted:
Reply
Clear All Quotes