Large Monstrosity, Chaotic Good
Armor Class 14 Natural armor
Hit Points 59 (7d10 + 21)
Speed 30 ft., Fly 80 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
4 (-3)
WIS
13 (+1)
CHA
8 (-1)
Skills Perception +5
Damage Resistances Cold
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The griffon makes three attacks: one with its beak, one with its claws, and one with its scream.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Scream. All large or smaller creatures within 60 ft. must succeed on a DC 14 Wisdom Saving Throw or be (Deafened) for one minute. Each affected creature takes 15 (2d8+3) psychic damage. A deafened creature cannot be affected by this attack.

Description

A Conure Griffon is the more civilised cousin of the Griffon. What it lacks in flying ability, it makes up for in screaming ability.

Habitat: ArcticCoastalGrasslandHillMountain

PlutoInTheSolarSystem

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