Medium Humanoid (Elf), Neutral Evil
Armor Class 17 (studded leather)
Hit Points 50 (8d8 + 12)
Speed 30 ft., climb 20 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +6, CON +4
Skills Perception +4, Stealth +10
Damage Resistances Cold
Senses Darkvision 120 ft., Passive Perception 14
Languages Common, Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The Unseelie Fey Warrior has advantage on saving throws against being charmed, and magic can’t put the Unseelie Fey Warrior to sleep.

Innate Spellcasting. The Unseelie Fey Warrior’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire

Actions

Multiattack. The Unseelie Fey Warrior makes two Longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 4) piercing damage plus 2 (1d4) cold damage.

Reactions

Parry. The Unseelie Fey Warrior adds 3 to its AC against one melee attack that would hit it. To do so, the Unseelie Fey Warrior must see the attacker and be wielding a melee weapon.

Description

The Unseelie Fey soldiers stalk the target, their forms blending unnaturally with the frost-covered landscape. Clad in jagged, blackened armor adorned with icicle-like spikes, their helmets obscure their faces, save for faintly glowing, frost-blue eyes.
Some of the only flesh visible is the long, tapering pale Fey Elven ears that just out to the sides of the helm.

Their dark-wrought weaponry seems to radiate cold mist that leaves a faint trail of frost wherever it touches.

Monster Tags: elffey

Habitat: ForestMountain

AlexLafferty

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