Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: detect magic, catapult
2/day each: gravity fissure, ray of enfeeblement, levitate
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Shared Spellcasting. While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): magnify gravity, ray of sickness
2nd level (3 slots): hold person, immovable object
3rd level (3 slots): bestow curse, counterspell, pulse wave
4th level (3 slots): gravity sinkhole, polymorph
5th level (2 slots): temporal shunt, scrying
6th level (1 slot): eyebite
For casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 15, and the spell attack bonus is +7.
Claws.(Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.
Reverse Gravity (1/day). The hag reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within 100 feet. All creatures and objects in that area that aren't anchored to the ground fall upward and reach the top of the cylinder. A creature can make a DC 18 Dexterity saving throw to grab a fixed object it can reach, thus avoiding the fall upward. If a ceiling or an anchored object is encountered in this upward fall, creatures and objects strike it just as they would during a downward fall. If an effected creature or object reaches the cylinder's top without striking anything, it hovers there for 1 minute. When the spell ends, affected objects and creatures fall downward.
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