Medium Humanoid (Elf), Neutral Evil
Armor Class 15 (studded leather)
Hit Points 50 (8d8 + 12)
Speed 30 ft., climb 30 ft., swim 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +7, INT +5
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Cold, Poison
Senses Blindsight, Darkvision, Passive Perception 16
Languages Common, Elvish, Sylvan, Thieves' Cant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fey Ancestry. The Unseelie Fey Assassin has advantage on saving throws against being charmed, and magic can’t put the Unseelie Fey Assassin to sleep.

Innate Spellcasting. The Unseelie Fey Assassin's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: dancing lights
2/day each: disguise self
1/day each: darkness, faerie firemisty step

Assassinate.
During its first turn, the Unseelie Fey Assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Unseelie Fey Assassin scores against a surprised creature is a critical hit.

Evasion. If the Unseelie Fey Assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Unseelie Fey Assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the Unseelie Fey Assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Unseelie Fey Assassin that isn't incapacitated and the Unseelie Fey Assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The Unseelie Fey Assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 2 (1d4) cold damage and the target must make a DC 13 Constitution saving throw, taking 4 (1d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, plus 2 (1d4) cold damage and the target must make a DC 13 Constitution saving throw, taking 4 (1d6) poison damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Misty Step. The Unseelie Fey Assassin can use its Bonus Action to cast the spell misty step

Reactions

Parry. The Unseelie Fey Assassin adds 3 to its AC against one melee attack that would hit it. To do so, the Unseelie Fey Archer must see the attacker and be wielding a melee weapon.

Description

The Unseelie Fey Assassin is the height of expertise of the Winter's Court army. They are experts in stalking their target, their forms blending unnaturally with the frost-covered landscape. Clad in jagged, padded, and segmented blackened armor adorned with icicle-like spikes and leather, their helmets obscure their faces, save for faintly glowing, frost-blue eyes. Some of the only flesh visible is the long, tapering pale Fey Elven ears that just out to the sides of the helm.

Their dark-wrought weaponry seems to radiate cold mist that leaves a faint trail of frost wherever it touches. Their crossbows are tipped with jagged, icicle-tipped bolts that shimmer ominously in the dim light, poised to strike with deadly precision.

Trained in the use of poison, assassins are remorseless killers who work for the Unseelie Fey Court of Winter.

Monster Tags: elffey

Habitat: ForestMountainUrban

AlexLafferty

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