Gargantuan Dragon, Lawful Neutral
Armor Class 19 Natural - Stone Scales
Hit Points 655 (60d20 + 80)
Speed 350 ft., Swim 80 ft., Walk 80 ft., Climb 60 ft.
STR
26 (+8)
DEX
15 (+2)
CON
24 (+7)
INT
18 (+4)
WIS
24 (+7)
CHA
22 (+6)
Saving Throws STR +14, DEX +8, CON +13, WIS +13
Damage Vulnerabilities Bludgeoning, Necrotic, Piercing, Poison
Damage Resistances Slashing from Nonmagical Attacks, Fire, Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage from Spells
Damage Immunities Lightning, Thunder
Senses Tremorsense 2000 ft, Truesight 500 ft, Passive Perception 20
Languages Understands all (including telepathic), but cannot speak.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. Ancient Dragonlord Aurumax is a 15th-level spellcaster. Its spellcasting ability is Wisdom. Ancient Dragonlord Aurumax has following spells prepared:

At will: (3 slots) Counterspell, (2 Slots) Dispel Magic

Actions

Aurumax takes 2 actions per turn, per head (Bite attack only)

When Aurumax takes the attack action, he attacks 2 times.

** Action Melee Attack. Claw attack: +8 to hit, reach 15 ft., 1 target. Hit: 12 (2d8 + 6) Slashing damage. 

** Action Melee Attack. Tail attack: +8 to hit, reach 25 ft., cone target. Hit: 15 (2d10 + 6) Bludgeoning damage. 

Action Melee Attack. Bite attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 6) piercing damage. If the target is bitten, roll a Dexterity saving throw (15+), if failed, target will be grappled and the head it is being held in cannot take another action with its head until the target is released. 

Reactions

3 Reactions per turn

Legendary Actions

3 Legendary actions per turn

*** Ancient Lightning Dragon Spear of Aurumax (Costs 2 Actions). Once Aurumax is weakened to half of his total HP, he can slam down his bolt of lightning. Anyone hit by the bolt is knocked prone and backwards from the bolt 10 ft and takes 20 lightning damage. After one round, the bolt explodes. All, but the dragon's allies within 150 ft of the bolt must roll a Dexterity Saving throw (16+) or be knocked prone and back 20 ft and take 80 (20d6 + 20) Lightning damage, a successful roll will half the damage and you will not be knocked. 

*** Aurumax's Dive (Costs 2 Actions).: Aurumax will slowly float up 20 ft before disappearing in grey ash. Aurumax then does 3 different dives on targets, dissapearing into ash, after each dive. 

** Action Melee Attack (Costs 1 Actions).. Claw attack: +8 to hit, reach 15 ft., 1 target. Hit: 12 (2d8 + 6) Slashing damage. (Cone target, reach 25 ft, Hit: 18 (2d10 + 8) Slashing and lightning damage - 50% for each.)

** Breath Weapon (Charge 5-6): Aurumax spews out a golden fire in front of him to up to 50 ft and in a cone. Each creature in the area must make a Dexterity saving throw (15+). On a failed save, the target takes 30 fire damage, non negatable unless resistance to radiant damage. On a successful save, the target takes half damage. 2 heads do separate paths. (80 ft, line, DC 16+ DEX, 40 fire and lightning damage)

Mythic Actions

Once Aurumax is knocked to 50% of his total health, he will unlock new abilities. Certain abilities can only be used once per 5 rounds. Also, all attacks will be boosted by lightning. (Claw attack will become cone, do more damage, and do lightning damage.) (Breath weapon will have much longer range and transition to a beam that does more damage.)

* = once per 5 rounds

 ** New ability added on after reaching 50% of his total health ()

 

Description

Ancient Dragonlord Aurumax was the strongest of all dragons, before being weakened during his battle against the world ender dragon, at least that's what is taught in most schools, many still believe that Aurumax was and is the only thing to stand in the way of the world ending dragon from returning.

Lair and Lair Actions

Aurumax's lair is a massive open area, similar to an amphitheater, but much larger, around 500 ft in diameter

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Lightning Strike. 3 random spots on the arena will be targeted by lightning strikes. Any targets caught in these strikes will be stunned and will take 30 lightning damage. 

Regional Effects

The region containing Ancient Dragonlord Aurumax’s lair is outside of time, which creates one or more of the following effects:

  • No time altering spells work
  • No region altering spells work
  • No banishment spells work

If Ancient Dragonlord Aurumax dies, these effects fade over the course of 0 days.

Habitat: Urban

Gaekwar

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