Volatile. The clockwork crab is loaded with volatile explosives. If the clockwork crab takes fire, lightning, or bludgeoning damage, the crab makes a Constitution saving throw with a DC equal to 5 + the damage received. On a failed save, the clockwork crab explodes per the Detonate action.
Detonate. The clockwork crab ignites its inner explosives. Each creature within 10 feet must make a DC 14 Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, or half as much on a success. The clockwork crab is then destroyed.
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
Clockwork crabs are simple constructs designed to harass enemies and deliver explosive payloads. They are delicately constructed in such a way that their payload might blow away their attackers.
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