Tiny Construct
Armor Class 13 natural armor
Hit Points 12 (2d8 + 4)
Speed 20 ft., Swim 30 ft.
STR
6 (-2)
DEX
10 (+0)
CON
12 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Senses Passive Perception 14
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Volatile. The clockwork crab is loaded with volatile explosives. If the clockwork crab takes fire, lightning, or bludgeoning damage, the crab makes a Constitution saving throw with a DC equal to 5 + the damage received. On a failed save, the clockwork crab explodes per the Detonate action.

Actions

Detonate. The clockwork crab ignites its inner explosives. Each creature within 10 feet must make a DC 14 Dexterity saving throw. A creature takes 4d6 fire damage on a failed save, or half as much on a success. The clockwork crab is then destroyed.

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) bludgeoning damage. 

Description

Clockwork crabs are simple constructs designed to harass enemies and deliver explosive payloads. They are delicately constructed in such a way that their payload might blow away their attackers.

Davek4884

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