Large unknown, Any Alignment
Armor Class 14 itself
Hit Points 140 (3d4)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws CON +6
Damage Resistances Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities Bludgeoning
Condition Immunities Blinded, Restrained
Senses Passive Perception 16
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

three is better than nothing. this creature has three heads, meaning it gains an attack that deals 3d4 if all heads attack at the same time.

 

Actions

Club Buster. shoot a club energy blast that deals 1d12 thunder damage. if it misses, the attack splits into 3 balls of energy that deal 3 damage.

Head Bite. can hit the different enemies with each head, or attack one enemy with all three heads at the same time. each head does 1d4 piercing damage.

 

Bonus Actions

no bonus actions here!

Reactions

Likings: if you talk about whatever the things it likes (cute boys, fluffy stuff, birthdays, sports, family, holes, roulx kaard (see roulx kaard), puzzles, parties, dancing, giant beds, the number three, sandwiches, and trees.) it will know you are an ally and run off freely, leaving the battle in happiness, however, if you talk about what it dislikes (splat noises, sandpaper, chaos, clowns, the number four, the number two, turtlenecks, trouble, thrashing, guns, cheating, dice, starwalkers, 4 leaf clovers, garbage, nothing about birthdays, crimes.) its next attack will do double the damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

two heads are better then one, but three? maybe not. this creature has three personalities for each head. the one on the left is shy and meek, the one in the middle is cheerful as can be,  and the right head is very mean and agressive. sometimes, these heads will argue over eachother, and it is just chaotic.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountainUnderdarkUrban

GreenusTheGreenieth

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