Euphonic Song. The Alkonost's songs have magical properties. When the Alkonost sings, any creature within 60 feet of it that can hear the song and isn't immune to being charmed must succeed on a DC 16 Wisdom saving throw or become charmed by the Alkonost for 1 minute. While charmed, the creature is incapacitated and has a speed of 0. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Alkonost's Euphonic Song for the next 24 hours.
Innate Spellcasting. The Alkonost's innate spellcasting ability is Charisma (spell save DC 15). The Alkonost can innately cast the following spells, requiring no material components:
- At will: Minor Illusion, Prestidigitation, Vicious Mockery
- 3/day each: Cure Wounds, Lesser Restoration
- 1/day each: Greater Restoration, Heal
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Song of Healing (Recharge 5-6). The Alkonost sings a soothing melody. Each creature of the Alkonost's choice within 60 feet of it that can hear the song regains 18 (4d8) hit points and is cured of any diseases or conditions afflicting it.
Song of Inspiration (Recharge 5-6). The Alkonost sings an inspiring tune. Each friendly creature of the Alkonost's choice within 60 feet of it that can hear the song gains advantage on its next attack roll, ability check, or saving throw made within the next minute.
The Alkonost can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Alkonost regains spent legendary actions at the start of its turn.
- Talons Attack. The Alkonost makes one Talons attack.
- Euphonic Song (Costs 2 Actions). The Alkonost uses its Euphonic Song.
- Song of Healing (Costs 3 Actions). The Alkonost uses its Song of Healing.
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