Medium Humanoid, Chaotic Evil
Armor Class 18 Ironfell Plate
Hit Points 190 (20d12 + 60)
Speed 30 ft.
STR
24 (+7)
DEX
10 (+0)
CON
16 (+3)
INT
18 (+4)
WIS
11 (+0)
CHA
20 (+5)
Saving Throws CON +7, CHA +9
Skills Arcana +9, Athletics +11, Intimidation +9, Perception +7
Damage Resistances Fire, Psychic, Radiant
Senses Truesight 60 ft, Passive Perception 17
Languages Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Beacon of Telos. The Vindicator emits an aura affecting all allies within a 10 foot radius giving them resistance to fire, psychic, and radiant damage.

Dark One's Own Luck. When making an attack roll or saving throw the Vindicator can roll a d10 and add the result to their saving throw.  This can be used twice per day.

Actions

Multiattack. The Vindicator makes two attacks with its Ironfell Glaive

Ironfell Glaive. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) bludgeoning damage plus 11 (2d10) radiant damage. 

Iron Sky Starfall (Recharge 5-6). The Vindicator calls forth a barrage of blinding radiant light at a point within 30 feet of them causing creatures of their choice within a 30 foot sphere to take 12 (2d6 +5) radiant damage and make a DC 16 Constitution saving throw or be blinded.  Creatures who fail can repeat the saving throw at the end of their turn.

Description

Often the leader of a squad of Warlock Knights and other troops, a vindicator uses the advantage of reach to lead from just behind the front battle line. Whirling her ironfell glaive, she focuses on a marked target until it falls. She turns eldritch blast and iron sky starfall on opponents who keep their distance.

Torodir

Comments

Posts Quoted:
Reply
Clear All Quotes