Small Humanoid (Derro), Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 13 (3d6 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
5 (-3)
CHA
9 (-1)
Skills Stealth +4
Senses Darkvision 120 ft., Passive Perception 7
Languages Dwarvish, Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Insanity. The derro has advantage on saving throws against being Charmed or freighted 

Actions

Hooked Shortspear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 (1d4 − 1) piercing damage. If the target is a creature, the derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a DC 9 Strength saving throw or fall Prone

Light Repeating Crossbow. Ranged Weapon Attack: +4 to hit, range 40/160 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Habitat: MountainUnderdark

BilletBoy

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