Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 11 (leather armor)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Damage Immunities Poison
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of it's damage when the thug hits with it (included in the attack.)

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Venomous Strike. Once per encounter, a member of the Emerald Vipers can apply poison to their weapon as a bonus action. The next successful hit with that weapon deals an additional 2d6 poison damage. Targets must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute.

Actions

Multiattack. The thug makes two melee attacks.

Morningstar. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 12 (2d8+3) piercing damage.

 

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Monster Tags: NPC

Habitat: Urban

cpeiffer21

Comments

Posts Quoted:
Reply
Clear All Quotes