Brute. A melee weapon deals one extra die of it's damage when the thug hits with it (included in the attack.)
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Venomous Strike. Once per encounter, a member of the Emerald Vipers can apply poison to their weapon as a bonus action. The next successful hit with that weapon deals an additional 2d6 poison damage. Targets must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute.
Multiattack. The thug makes two melee attacks.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit 12 (2d8+3) piercing damage.
Description
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
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