Combat Advantage. The Executor deals an extra 7 (2d6) damage on melee and ranged attacks against any target it has advantage on.
Dark One's Own Luck. When making at attack roll or saving throw, the Executor can roll a d10 and add that to the result. This can be done twice per day.
Multiattack. The Executor makes two attacks using either its daggers or shurikens.
Ironfell Dagger. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 6) piercing damage plus 5 (1d10) radiant damage.
Ironfell Shuriken. Ranged Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 11 (1d8 + 6) piercing damage plus 5 (1d10) radiant damage.
Description
An executor prefers to travel with an entourage of thugs and minions, pitting such heavies against foes to create a better tactical situation for himself. He uses his arcane powers to gain combat advantage or to open a path for unhindered movement.
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