Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Modeled Soldier. The golem's armor and weapons are part of it's body, and so it cannot be disarmed or its armor unequipped.
Multiattack. The golem makes two melee weapon attacks.
Ceramic Weapon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) Slashing damage.
Earthbind (Recharge 5–6). The golem targets one creature it can see within 100 feet of it. The target must make a DC 14 Strength saving throw against this magic. On a failed save, the target's speed is reduced by 10 feet and its flying speed, if it has one, is reduced to 0 feet. A creature that is flying when targeted by this effect, and fails its saving throw, begins to fall at a rate of 60 feet per round until it either reaches the ground or the effect ends. These effects last for 1 minute, the target may spend its action at the end of a turn it has not moved to make another Strength saving throw to end this effect.
Description
Ceramic Centurions are magical constructs modeled to resemble the appearance of a common foot soldier, equipped with a variety of weapons and armor types, typically mass fired and enchanted to fulfill low-skill, high manpower jobs. Like other golems, they are resistant to spells and ordinary weapons, though their mass-produced nature tends to result in them not being totally impervious to even the most mundane of attacks unlike their more carefully crafted counterparts.
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