Chaotic Existence. The Blutkrabbler has advantage on Acrobatics Checks against being grappled.
Waterphil. While water is in line of sight of the Blutkrabbler, the Blutkrabbler is empowered by the goal to reach it. It has advantage on attack rolls against creatures that hinder its goal.
Multiattack. The Blutkrabbler makes two attacks with its tentacles.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 12 (2d6 + 4) [bludgeoning] damage. Whenever it hits with his tentacles, the target must succeed on a DC13 Strenght Saving Throw or be grappled. The grappled target taked 1d4 bludgeoning damage at the start of its own turn.
Tentacle Storm. Its uncontrolled tentacles attack in all directions. Every creature in a 5ft radius around it must succeed on a DC 13 Dexterity Saving throw or take 12 (3d6) [necrotic] damage. On a successful save the creature takes half the damage.
Desperate Form. When the Blutkrabbler gets hit by an attack it can use its reaction to lose one of its tentacles. When the tentacle is lost, a thick bloody liquid emanates from the wound. The attacker must succeed on a DC13 Dexterity saving throw or is blinded until the start of its next turn.
Comments