Armor Class
13
(natural armor)
Hit Points
115
(10d12 + 50)
Speed
35 ft.
STR
23
(+6)
DEX
4
(-3)
CON
20
(+5)
INT
1
(-5)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
STR +8, CON +7
Senses
Passive Perception 9
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Trampling Charge. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Behemoth must move at least 15 ft. towards a target in order to use trampling charge. Hit: 24 (5d8 + 6) bludgeoning damage. Target must succeed on a DC 13 strength saving throw or be knocked back 10 ft., fall prone, and take an extra 11 (1d8 + 6) bludgeoning damage.
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