Medium Humanoid, Chaotic Evil
Armor Class 17 chainmail +2
Hit Points 70 (7d8 + 14)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Skills Arcana +3, Deception +6, Perception +6, Religion +7, Stealth +7
Senses Passive Perception 13
Languages Common, Draconic, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Cleric of Tiamat (fake cleric of Pelor)

Spellcasting. The [monster name] is a 7-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 9, +5 to hit with spell attacks). The priest has following [clerical] spells prepared:
Cantrips (at will): [light], {sacred flame], {spare the dying}, {light} 
1st level (4 slots): [bane], [guiding bolt], {inflict wound}, {command}

2nd level 3 slots : {blind/deaf}, { Spiritual weapon}, {hold person}

3rd level 3 slots: { dispel magic}, {spirit guardians}, {mass healing word}

4th level 1 slot: {banishment} 

Actions

Action Name magical mace attack

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [bludgeoning] damage. This is also a plus +1 magic mace that does another 1d6fire damage on hit

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

archie52565

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