Special Trait Name. Cleric of Tiamat (fake cleric of Pelor)
Spellcasting. The [monster name] is a 7-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 9, +5 to hit with spell attacks). The priest has following [clerical] spells prepared:
Cantrips (at will): [light], {sacred flame], {spare the dying}, {light}
1st level (4 slots): [bane], [guiding bolt], {inflict wound}, {command}
2nd level 3 slots : {blind/deaf}, { Spiritual weapon}, {hold person}
3rd level 3 slots: { dispel magic}, {spirit guardians}, {mass healing word}
4th level 1 slot: {banishment}
Action Name magical mace attack
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) [bludgeoning] damage. This is also a plus +1 magic mace that does another 1d6fire damage on hit
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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