Magic Resistance. You have advantage on saving throws against spells.
Spellcasting. The [monster name] is a 9-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Blutpriester has following wizard spells prepared:
Cantrips (at will): [Fire Bolt], [Shocking Grasp], [Poison Spray]
1st level (4 slots): [Shield], [Silvery Barbs], [Chaos Bolt]
2nd level (3 slots): [Wither and Bloom], [Tasha's Mind Whip]
3rd level (2 slots): [Lightning Bolt], [Vampiric Touch]
4th level (1 slots): [Blight], [Dimension Door]
5th level (1 slot): [Dominate Person]
Blooddagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) [piercing] damage plus 5 (2d4) [necrotic] damage.
Blooddrain. The Blutpriester can transfer the lifeforce of its allies to itself. As a Bonus Action the Blutpriester chooses an ally within 60ft. The ally takes (3d6) [necrotic] damage and the Bloodpriest regenerates Hit Points equal to the damage.
Bloody Puppeteer. When a creature the Blutpriester can see within 30 feet of it drops to 0 hit points, it can use its reaction to instill that creature with a final act of aggression. The creature immediately makes one weapon attack against a target of its choice within its range.
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