Large Aberration, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 130 (20d10 + 20)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
6 (-2)
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Unusual nature. The horror doesn’t require food or drink, and does not breathe.

Grappler. The horror has advantage on attack rolls against any creature grappled by it.

Aerial Sweeper. If the horror flies at least 10 feet and makes a buzzsaw attack and no other attacks, it can then move up to half its fly speed away without provoking an attack of opportunity.

Actions

Multiattack. The horror makes two claw attacks. If it hits with both claw attacks, the target is grappled (escape DC 15) and it can make a buzzsaw attack. Alternatively, the horror can make two beam attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Buzzsaw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage.

Beam. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 16 (4d6 + 2) radiant damage.

Description

Inspired by Gigan in the 1973 film, Godzilla vs. Megalon.

We made this stat block over on our podcast: Creature Crunch. Available wherever you get your podcasts.

The_Best_Disguise

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