Medium Or Small Construct (Brute), Unaligned
Armor Class 10 plate
Hit Points 23 (4d6 + 5)
Speed 10 ft.
STR
18 (+4)
DEX
12 (+1)
CON
11 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
1 (-5)
Damage Vulnerabilities Acid, Bludgeoning, Fire, Lightning
Damage Resistances Force
Damage Immunities Cold, Necrotic
Senses Passive Perception 3
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

immunity's - ice water, and blood magic

Actions

swing- just wak em- 2ft one target 1d6

red hot blade- slice and dice- 2ft, 2d6 penetrating 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

a dirty gremlin- takes the attackers weapon if Malay d20 18 or higher, no saving throw

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

a robot controlled by a singular powerful ai only piloted by the one the only jack.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lil_pigga79962

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