immunity's - ice water, and blood magic
swing- just wak em- 2ft one target 1d6
red hot blade- slice and dice- 2ft, 2d6 penetrating
Enter the description for how bonus actions work for your monster here.
a dirty gremlin- takes the attackers weapon if Malay d20 18 or higher, no saving throw
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a robot controlled by a singular powerful ai only piloted by the one the only jack.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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