Medium Humanoid, Any Alignment
Armor Class 15 Leather Armor
Hit Points 60 (10d8 + 20)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws DEX +5, INT +6
Skills Athletics +3, Deception +7, Perception +3, Persuasion +7, Stealth +7
Senses Passive Perception 15
Languages Common, Dwarvish, Elvish, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Evasion. If Bendict is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn’t incapacitated.

Shrewd Trading.  When making a persuasion of deception skill check when working out a deal Benedict rolls with advantage.

Actions

Multiattack. The thief makes Two Rapier

Poisoned Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage plus 2 (1d6) poison damage.

Call for Aid.  (1/day) Benedict can call (1d6) of his personal guards to help him

Bonus Actions

Cunning Action. Benedict takes the Dash, Disengage, or Hide action.

Cloak of blurring.  (1/Day) Benedict's cloak can cast blur on himself.

Reactions

Uncanny Dodge. The Benedict halves the damage that it takes from an attack that hits it. Benedict must be able to see the attacker.

Ring of Counter Spell.  (3/Day) Allows Benedict to cast Counterspell with a +3 Modifier.

Habitat: Urban

iztric

Comments

Posts Quoted:
Reply
Clear All Quotes