Evasion. If Bendict is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn’t incapacitated.
Shrewd Trading. When making a persuasion of deception skill check when working out a deal Benedict rolls with advantage.
Multiattack. The thief makes Two Rapier
Poisoned Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage plus 2 (1d6) poison damage.
Call for Aid. (1/day) Benedict can call (1d6) of his personal guards to help him
Uncanny Dodge. The Benedict halves the damage that it takes from an attack that hits it. Benedict must be able to see the attacker.
Ring of Counter Spell. (3/Day) Allows Benedict to cast Counterspell with a +3 Modifier.
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