Eyeless. The combion is blind. It has blindsight with a radius of 60 feet.
Aura of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space while it isn’t incapacitated. The aura is blocked by total cover. While in the aura, the creature and any friendly undead are immune to the frightened condition and have resistance to radiant. Enemies suffer disadvantage on death saving throws while in the aura.
Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:
3/day each: alter self,animate dead, command, detect magic
1/day: plane shift (self only)
Wand of Orcus.
Bonus AC
While attuned the cambion gains +3 to its armor class
Spells
The wand has 7 charges. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (0 charge), blight(0 charges), circle of death(1 charges), finger of death(1 charges), power word kill(2 charges), or speak with dead(0 charge). The wand regains 1d4 + 3 expended charges daily at dawn.
Call Undead
While you are holding the wand, you can use an action to conjure skeleton and zombie, calling forth as many of them as you can divide 500 hit points among, each undead having average hit points. The undead magically rise up from the ground or otherwise form in unoccupied spaces within 300 feet of you and obey your commands until they are destroyed or until dawn of the next day, when they collapse into inanimate piles of bones and rotting corpses. Once you use this property of the wand, you can’t use it again until the next dawn.
Minor Beneficial Properties of Wand of Orcus. While attuned the cambion can't be charmed or frighted and can cast toll the dead using the wand of orcus' spell dc
Major Beneficial Properties of Wand of Orcus. While attuned the cambion regain 1d6 hit points at the start of each turn if it have at least 1 hit point.
Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.
Wand of Orcus. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage plus 14 (2d12) necrotic damage
Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
Spawn of the Grave. At the end of each of the cambion’s turns, each undead of its choice that it can sense within 30 feet gains 10 temporary hit points, provided the cambion isn’t incapacitated.
Undying Soul (Recharges after a short or long rest). If this creature is reduced to 0 Hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead resuced to 1 Hit point
Description
Personality Traits. I fawn over others to make my betrayal more unexpected
Ideals. Cunning. I always have a backup plan ready, especially if it involves betraying someone.
Bonds. I am a perfect product of creation, destined to one day shape the cosmos to my whims. Everything I do verifies my destiny.
Flaws. My natural inclination is to grovel and beg for the favor of those stronger than me.