Medium Construct, Typically Lawful Neutral
Armor Class 15
Hit Points 112 (15d8 + 45)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
10 (+0)
Skills Athletics +8, Intimidation +6, Perception +5
Damage Resistances Acid, Fire
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Prone
Senses Darkvision 120, Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lightning Overload. When the robot takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack. The robot makes two Tentacle attacks or three Laser Beam attacks.

Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled, the target also has the restrained condition. The robot has two tentacles, each of which can grapple one target.

Laser Beam. Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 16 (4d6 + 2) radiant damage.

Grenade Launcher (Recharge 5–6). The robot fires a grenade at a point it can see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot's choice):

Concussion Grenade. Each creature in the sphere must make a DC 15 Dexterity saving throw, taking 21 (6d6) force damage on a failed save or half as much damage on a successful one.

Sleep Grenade. Each creature in the sphere must succeed on a DC 15 Constitution saving throw or have the unconscious condition for 1 hour. The condition ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake.

e.

Bonus Actions

Emergency Speed (2/Day). The robot takes the Dash or Disengage action.

Description

Combat robots are designed for security or military action. They make able sentries and are usually programmed to take intruders prisoner before resorting to lethal force. Combat robots signal their pursuit with built-in sirens and flashing lights, warning nearby creatures of their imminent arrival with an intimidating display. Combat robots display a wide range of voices. Some units are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents.

dampakuma

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