Generate LifeForce. When the spawn dies, it creates 1 Mote of LifeForce that travels to the Astral Vampire that the spawn is loyal to.
Vampire Weaknesses. If the spawn has not regained hit points through an attack in two hours, it drops to 0 HP and turns to dust.
Multiattack. The spawn makes two attacks, only one of which can be a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the spawn, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the spawn regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a humanoid dies in this way, in 1d4 hours, it rises as an Astral Vampire Spawn that is loyal to the original Astral Vampire.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the spawn can grapple the target (escape DC 13).
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