Armor Class 15 Natural armor
Hit Points 52 (7d8 + 21)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages The languages it knew in life
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Generate LifeForce. When the spawn dies, it creates 1 Mote of LifeForce that travels to the Astral Vampire that the spawn is loyal to.

Vampire Weaknesses. If the spawn has not regained hit points through an attack in two hours, it drops to 0 HP and turns to dust.

Actions

Multiattack. The spawn makes two attacks, only one of which can be a bite attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the spawn, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the spawn regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. If a humanoid dies in this way, in 1d4 hours, it rises as an Astral Vampire Spawn that is loyal to the original Astral Vampire.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the spawn can grapple the target (escape DC 13).

Habitat: Urban

The_Best_Disguise

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