Fear of Fire. If the big man takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Forest Camouflage. The big man has advantage on Dexterity (Stealth) checks made to hide in wooded terrain.
Make it Angry (1/day). If the big man would drop to 0 hit point but not killed outright, it can drop to 1 hit point instead and gain advantage on all attacks until the end of its next turn.
Multiattack. The big man can make two attacks with its knock-around, or one knock-around attack and one rock attack.
Knock-Around. Melee Weapon Attack: +6 to hit, reach 5 ft., on target. Hit: 10 (2d6+4) bludgeoning damage and the target must make a DC 14 Strength saving throw or be thrown 5 ft. away from the big man and knocked prone.
Gun. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (2d8) piercing damage.
Description
Based on the bigfoot creature from Big Legend (2018). (With a gun)
We created this stat block on our podcast: Creature Crunch. Available wherever you get your podcasts.
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