Immutable Form. The golem is immune to any spell or effect that would alter his form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Spider Climb. The golem can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The golem ignores movement restrictions caused by webbing.
Multiattack. The golem makes two melee attacks and a Grapple, or uses its Web attack.
Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) bludgeoning damage.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 8 (1d10 +3) piercing damage and 24 (3d10 + 6) poison damage
Grapple. Whenever the golem succeeds on a melee attack, its target must make a DC 17 Strength saving throw or be grappled by it. Any grappled targets may make the check again come their next turn. Any targets grappled by the golem are restrained. The golem can continue attacking ignoring any creatures grappled.
Web (Recharges 5-6). Ranged Weapon Attack: +13 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 15; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Description
Not many demon lords bother to dabble in the creation of constructs. Their insanity-addled minds not bothering to focus long enough to craft any. But Lolth is different. The amount of webbing in her layer of the Abyss eventually led the Spider Queen to craft new ideas as to what to do with it all. After many attempts, she successfully gave even the webbing of her home a life of its own.
This hulking behemoth is made entirely of spider webs, with multiple sets of eyes glowing underneath, and a set of drooling fangs reaching to spread its vile poison.
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