Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): elementalism, shape water, shocking grasp
1st Level (4 slots): catapult, jump, frost fingers
2nd Level (3 slots): maximilian’s earthen grasp, enlarge/reduce
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.
Description
Some members of The DOA practice the thaumaturgical arts in hopes of boosting their combat prowess and arcane abilities. Such individuals are a force to be reckoned with when grouped together, and are best to avoid in isolated regions.
Comments