Medium Construct, Unaligned
Armor Class 18
Hit Points 35 (6d8 + 10)
Speed 80 ft., Climb 20 ft.
STR
16 (+3)
DEX
20 (+5)
CON
18 (+4)
INT
4 (-3)
WIS
4 (-3)
CHA
18 (+4)
Saving Throws DEX +7
Senses Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Energy Fusing. Chemtank Motor V.1 use its user spell slot as their energy to be able to move .
Weapon Attachment (left). Chemtank Motor V.1 can be attach with weapon.

Weapon Attachment (right). Chemtank Motor V.1 can be attach with weapon.

Actions

Fast and Furious. Chemtank Motor V.1 can use their attack action to make one Ram.

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [Bludgeoning damage] damage and push a creture 15 ft away.

Reactions

Retransform. When Chemtank Motor V.1 hit points become 0 Chemtank Motor V.1 will transform into CHEMTANK ARMORY and has 5 hour cooldowns to transform again.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

MIE_PHOENOX