Energy Fusing. Chemtank Motor V.1 use its user spell slot as their energy to be able to move .
Weapon Attachment (left). Chemtank Motor V.1 can be attach with weapon.
Weapon Attachment (right). Chemtank Motor V.1 can be attach with weapon.
Fast and Furious. Chemtank Motor V.1 can use their attack action to make one Ram.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) [Bludgeoning damage] damage and push a creture 15 ft away.
Retransform. When Chemtank Motor V.1 hit points become 0 Chemtank Motor V.1 will transform into CHEMTANK ARMORY and has 5 hour cooldowns to transform again.
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