Medium Construct, Unaligned
Armor Class 16 Natural armor
Hit Points 119 (14d8 + 56)
Speed 30 ft., Climb 20 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
8 (-1)
CHA
6 (-2)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 60 ft., Passive Perception 9
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The clockroach is immune to any spell or effect that would alter its form.

Keep On Ticking. When the clockroach is reduced to 0 HP, its body disappears and can no longer be sensed on this plane of existence. In 1d4+3 days, the clockroach reappears in the same space and is restored to full health.

Magic Resistance. The clockroach has advantage on saving throws against spells and other magical effects.

Magic Weapons. The cloackroach's weapon attacks are magical.

Temporal Skimming. The clockroach does not roll for initiative. Instead, when combat starts, it is considered to have an initiative of 0. Whenever the clockroach hits another creature with an attack, the clockroach's initiative changes to be 1 higher than the targeted creature.

Actions

Multiattack. The Clockroach makes three claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

Description

Inspired by Guillermo Del Toro and some reoccurring themes in many of his movies.

We made this stat block over on our podcast: Creature Crunch. Available wherever you get your podcasts.

Habitat: Urban

The_Best_Disguise

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