Immutable Form. The clockroach is immune to any spell or effect that would alter its form.
Keep On Ticking. When the clockroach is reduced to 0 HP, its body disappears and can no longer be sensed on this plane of existence. In 1d4+3 days, the clockroach reappears in the same space and is restored to full health.
Magic Resistance. The clockroach has advantage on saving throws against spells and other magical effects.
Magic Weapons. The cloackroach's weapon attacks are magical.
Temporal Skimming. The clockroach does not roll for initiative. Instead, when combat starts, it is considered to have an initiative of 0. Whenever the clockroach hits another creature with an attack, the clockroach's initiative changes to be 1 higher than the targeted creature.
Multiattack. The Clockroach makes three claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.
Description
Inspired by Guillermo Del Toro and some reoccurring themes in many of his movies.
We made this stat block over on our podcast: Creature Crunch. Available wherever you get your podcasts.
Comments