Freezing Body. A creature that touches the Atronach or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage.
Illumination. The Atronach sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Death Burst. When the Atronach dies, it explodes, and each creature within 30 feet of it must make a DC 13 Dexterity saving throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one.
Multiattack. The Atronach makes two attacks with its claws.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage plus 3 (1d6) cold damage.
Ray Of Frost. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 9 (2d8) cold damage. The target's Speed is reduced by 10 feet until the start of the Atronach's next turn.
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