Medium Elemental (Fiend), Typically Neutral
Armor Class 14 Natural Armor
Hit Points 28 (5d8 + 5)
Speed 25 ft., Fly 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5
Skills Acrobatics +5, Perception +3
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold
Condition Immunities Blinded, Poisoned
Senses Blindsight 10ft, Darkvision 120ft, Passive Perception 13
Languages Common, Daedric
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Freezing Body. A creature that touches the Atronach or hits it with a melee attack while within 5 feet of it takes 5 (1d10) cold damage.

Illumination. The Atronach sheds bright light in a 20-­foot radius and dim light for an additional 20 feet.

Death Burst. When the Atronach dies, it explodes, and each creature within 30 feet of it must make a DC 13 Dexterity saving throw, taking 14 (4d6) cold damage on a failed save, or half as much damage on a successful one.

Actions

Multiattack. The Atronach makes two attacks with its claws.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) slashing damage plus 3 (1d6) cold damage. 

Ray Of Frost. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 9 (2d8) cold damage. The target's Speed is reduced by 10 feet until the start of the Atronach's next turn.

Monster Tags: fiendElemental

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