Medium Humanoid, Lawful Evil
Armor Class 18 plate
Hit Points 45 (10d8)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
12 (+1)
CHA
8 (-1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pain of the Dead. The corpse harbinger feels no pain, allowing it to continue the fight, even after imminent death. If damage reduces the harbinger to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the harbinger drops to 1 hit point instead and can use its reaction to make a melee attack.

Undead Watchdog. The corpse harbinger is paired with an indentured corpse. If the indentured corpse still lives and is within 30 feet of the harbinger, the harbinger can communicate with the indentured telepathically. Additionally, as an action it can see through the indentured corpse’s eyes until the start of the harbinger’s next turn, gaining the benefits of any special senses the indentured has. During this time, the harbinger is blinded in regards to its own senses.

Actions

Multiattack. The corpse harbinger makes two melee attacks.

War Pick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Force Blast. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 9 (2d8) force damage and the target must make a DC 14 Strength saving throw or be knocked 10 feet away from the corpse harbinger and fall prone.

Description

Inspired by the villain of the 2004 film,  The Chronicles of Riddick.

We made this stat block over on our podcast: Creature Crunch. Available wherever you get your podcasts.

Habitat: Urban

The_Best_Disguise

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