Tiny Undead, Neutral Evil
Armor Class 12 UnNatural
Hit Points 17 (15d4)
Speed 20 ft., Climb 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws STR +4, DEX +4
Skills Acrobatics +5, Sleight of Hand +5, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Blindsight 30ft. (blind beyond this radius), Passive Perception 10
Languages Common understands but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Turn Immunity. The claw is immune to effects that turn undead.

Undead Cunning. The Claw doesn’t provoke opportunity attacks when it moves out of an enemy’s reach.

Magic Resistance. The Claw has Advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning or slashing damage (claw's choice).

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