Armor Class
12
UnNatural
Hit Points
17
(15d4)
Speed
20 ft., Climb 20 ft.
STR
15
(+2)
DEX
14
(+2)
CON
13
(+1)
INT
5
(-3)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
STR +4, DEX +4
Skills
Acrobatics +5, Sleight of Hand +5, Stealth +5
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned
Senses
Blindsight 30ft. (blind beyond this radius), Passive Perception 10
Languages
Common understands but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Turn Immunity. The claw is immune to effects that turn undead.
Undead Cunning. The Claw doesn’t provoke opportunity attacks when it moves out of an enemy’s reach.
Magic Resistance. The Claw has Advantage on saving throws against spells and other magical effects.
Actions
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning or slashing damage (claw's choice).