Gargantuan Construct (Category 5), Neutral
Armor Class 20 Natural armor
Hit Points 890 (25d20)
Speed 20 ft.
STR
30 (+10)
DEX
15 (+2)
CON
30 (+10)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Skills Intimidation +0
Damage Resistances Bludgeoning
Damage Immunities Acid, Necrotic, Psychic
Condition Immunities Exhaustion, Poisoned
Senses Blindsight, Passive Perception 10
Languages Abyssal
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Actions

Claw:

 Melee + 10 to hit, reach five ft, hit: 45 slashing damage. Target is nocked prone.

Bite. Melee  Attack: +10 to hit, reach 15 ft.,  4 medium targets or 1 larger target. Hit: 45 piercing damage.

Eye laser. Ranged ray Attack: +15 to hit, range 20/25ft., 1 target. Hit: 45 [necrotic/acid] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Devour:

The Tarrasque uses it’s bite attack then uses its devour. Hit: target makes a dc29 DEX saving throw. On a failed throw, the target is devoured. When target is inside the Tarrasque’s stomach, it is blinded and restrained and immune to all attacks outside the Tarrasque. Every round it spends inside the Tarrasque’s stomach it takes 40 acid damage.

 

Description

The clockwork Tarrasque looks like a typical Tarrasque apart from the fact that it is make of bronze and is covered with gears, levers, and wires. Instead of eyes, it has glowing red pinpricks of light. Its back is covered in titanium spikes and armor. Inside its great armored belly it has a holding tank for prisoners it devours. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: AbominationsAny

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

ChildOfStardust

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