Claw:
Melee + 10 to hit, reach five ft, hit: 45 slashing damage. Target is nocked prone.
Bite. Melee Attack: +10 to hit, reach 15 ft., 4 medium targets or 1 larger target. Hit: 45 piercing damage.
Eye laser. Ranged ray Attack: +15 to hit, range 20/25ft., 1 target. Hit: 45 [necrotic/acid] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Devour:
The Tarrasque uses it’s bite attack then uses its devour. Hit: target makes a dc29 DEX saving throw. On a failed throw, the target is devoured. When target is inside the Tarrasque’s stomach, it is blinded and restrained and immune to all attacks outside the Tarrasque. Every round it spends inside the Tarrasque’s stomach it takes 40 acid damage.
Description
The clockwork Tarrasque looks like a typical Tarrasque apart from the fact that it is make of bronze and is covered with gears, levers, and wires. Instead of eyes, it has glowing red pinpricks of light. Its back is covered in titanium spikes and armor. Inside its great armored belly it has a holding tank for prisoners it devours.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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