Tiny Beast, Neutral Good
Armor Class 15 Tiny plated armor
Hit Points 30 (6d4 + 4)
Speed 30 ft., Climb 40 ft.
STR
7 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +6, WIS +3
Skills Acrobatics +6, Perception +3, Stealth +6
Senses Darkvision 30 ft, Passive Perception 14
Languages Common, Sylvan BONDED: Can always communicate with Griddy, regardless of whether "Speak with Animals" is active
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Senses. Bitsy has advantage on Perception checks relying on sight, sound, or smell.

Nimble Escape. Bitsy can take the Disengage or Hide action as a bonus action on his turn.

Small but Mighty. Bitsy’s attacks deal an additional 2d4 damage against creatures Medium or Large-sized, due to his Royal Guard training.

Squirrel Agility. When Bitsy uses the Dash action, he can move across vertical surfaces and ceilings without falling until the end of his turn.

Actions

 Royal Guard's Dagger (Melee Weapon Attack): Technically a sword-sized blade for him, though it’s the size of a dagger for others.  +6 to hit. 2d6+4 piercing damage. Reach 5 ft.

Bite (Melee Weapon Attack): +6 to hit. 3d4+2 piercing damage. Reach 5 ft.

Acorn Toss (Ranged Weapon Attack): range 20/60 ft., one target. +6 to hit. Hit: 2d6+4 bludgeon damage

Bonus Actions

Royal Resolve. Once per short rest, Bitsy can inspire an ally within 30 feet as a bonus action, granting them 2d6 temporary hit points.

Reactions

Tail Flick (Defensive Maneuver): When a creature within 5 feet of Bitsy attacks him, he can use his reaction to flick his bushy tail in the attacker’s face, imposing disadvantage on the attack roll. 

Tiny Defiance: When an enemy moves within 10 feet of Griddy -- and Griddy is within 10 feet of Bitsy --  Bitsy can use his reaction to leap between Griddy and the attacker, forcing the enemy to make a DC 14 Dexterity saving throw. On a failed save, the enemy’s movement is reduced to 0 for the rest of their turn, as Bitsy scampers and distracts them.

Legendary Actions

 Available once Griddy reaches level 3

Flying Squirrel (Recharge 5-6). (Action) -- If Bitsy begins his turn on an elevated surface, he can use an action to glide up to 40 feet to any spot of lower elevation than his point of origin. As part of this action, he can land on an opponent and use Flying Squirrel Bite (see below).

Flying Squirrel Bite (Melee Weapon Attack): (Bonus Action) Roll with advantage: +6 to hit. Reach 5 ft, one target. Hit:  2d6+4 piercing damage, and Bitsy may leap 10 feet away without eliciting an attack of opportunity.  Miss: 1d6 piercing damage, and opponent may make an attack of opportunity as Bitsy jumps 10 feet away. 

Mythic Actions

 Available once Griddy reaches level 8

Acorn Barrage (Twice per long rest):
Bitsy Nutters pulls out a pouch of magically enchanted acorns and launches a barrage at up to 3 targets within 30 feet. Each target must make a DC 15 Dexterity saving throw or take 3d8 bludgeoning damage. On a successful save, the target takes half damage.

After the attack, the battlefield is littered with scattered acorns, turning the affected area into difficult terrain (10-foot radius from each target) until end of next turn.


 Available once Griddy reaches level 10

Royal Decree (1/Day):
Drawing on the lingering magic of the Squirrel King’s royal guard training, Bitsy Nutters channels an aura of commanding presence, rallying nearby allies.

As an action, Bitsy emits a burst of radiant energy in a 30-foot radius. Allies within the area are healed equal to 3d10 + (Griddy's Druid level). Any additional points of healing past allies' maximum are converted to temporary HP.

Allies are also given advantage on attack rolls, saving throws, and ability checks until the end of Bitsy’s next turn. Enemies in the radius must succeed on a DC 16 Wisdom saving throw or become frightened until the end of their next turn. 

Description

Bitsy Nutters is more than a typical squirrel. Trained as a member of the Squirrel King's Royal Guard, Bitsy wields an adorably tiny weapon and is a skilled acrobat, combining his innate agility with his royal training.

His fierce loyalty and quirky demeanor make him an unforgettable ally.

Bitsy's devotion to restoring his family name, and aiding Griddy in his quest, imbue him with an unshakable resolve, and an immeasurable determination.

Monster Tags: NPC

DylanDulberg

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