Armor Class
15
(Leather)
Hit Points
24
(4d8 + 8)
Speed
30 ft.
STR
12
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
9
(-1)
WIS
15
(+2)
CHA
18
(+4)
Saving Throws
DEX +5
Skills
Deception +5, Insight +4, Persuasion +5, Sleight of Hand +4
Senses
Passive Perception 13
Languages
Any two languages
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Reactions
Combat Roll. As a reaction, Al can attempt to avoid a melee attack using his roguish adventuring skills. This adds +4 to his AC against this one melee attack that would hit him and moves him to an adjacent space to his current location (without triggering attacks of opportunity).
Comments