Medium Undead
Armor Class 15 (Natural)
Hit Points 205 (20d10 + 30)
Speed 60 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
14 (+2)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws STR +8, DEX +7, CON +9
Condition Immunities Charmed, Frightened
Senses Darkvision (120 feet), Passive Perception 16
Languages Common, Trollkin
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

 

Hunter. Angor Rot can select a person that he knows of to track. He can track them from up to 3 miles away.

Eye of Angor Rot. Angor Rot has two eyes. He can remove one. He can take an action to move his eye up to 30 feet, he can see through the eye. It has AC 20, and 30 hit points. To an engineer, or other type person, it is worth about 5,000 gold pieces

 

Agna Carta. There is a ring that has a piece of Angor Rot's soul. A wish can make it appear.  Whoever wears it can control Angor Rot. The stone has AC 15, and 20 hit points, when broken Angor Rot will try his best to kill whoever broke it.

 

Mark of Angor Rot. Angor Rot can Mark a person in the part with the Mark of Angor Rot. They must succeed on a DC 20 Constitution check each day, or slowly turn to stone, after 10 failed checks they'll completely turn to stone, this can be dispelled by wish or greater dispel magic. Angor Rot can sense the Mark and track them from the same plane.

 

Magical Items. Angor Rot has the following magical Items..

Artifact of binding. Angor Rot carries a dozen Binding Artifacts in packs of 2. When a set is consumed by two people their fates are bound together, they gain a total hit points equal to their average and any injury and pain felt by one is done to the other.

Item of Golem making. Angor Rot  carries 10 golem making artifacts, each one turns whatever it lands on, into an eight foot tall golem. Each one has hill giant stats, but with 75 hit points and an unarmed strike instead of a club.

Stasis Traps. Angor Rot carries enough equipment to make 3 stasis Traps, when one is triggered, read the text below. The trap is a circle of rocks spread out over a 5 foot radius. when one is triggered-

BAM! Thin beams of light fire up from a previously unnoticed circle of stones, and shoot upwards and form into a narrow cage, imprisoning the being inside, making them frozen.

Each rock can be pried out with a DC 15 strength check. Until all the rocks are removed, no time passes inside the beams.

VARIABLE- The rock has 3 bomb stones hovering inside, if all the rocks are moved at once, the stones will drop, exploding in a 10 foot radius, anyone in the radius takes 4d10 radiant damage.

 

 

 

Actions

Multiattack. Angor makes two dagger attacks.

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (3d10 ) piercing damage. 

 

Reactions

Speed of the Hunter. Angor moves up to half his speed and makes a dagger attack.

Legendary Actions

Angor can take two legendary actions from the list below.

"I AM ANGOR ROT!" (Costs # 2 Actions). If Angor Rot is within 5 feet of a person he can mark them with the Mark of Angor Rot. In his presence, (within 100 feet) the mark will burn.

5 Golem Army  (Costs  1 Actions). Angor Rot uses a golem stone and makes a golem.

 

Description

Angor Rot, is an undead assassin, a living creature who was once troll but after seeking magic from Morgana, he became her champion and became hunting trolls.

A terrifying creature, with mechanical eyes, that burn with hatred, Angor hates good.

He has mummy white skin, but heavily scarred. He had two horns that grow out of the side of his face, but one broke. He has a lean athletic body but moves with speed as he strikes with his daggers, to kill and kill, a skilled hunter with a variety of magical Items, he will follow with stealth, and then make one attack, ensuring none survive.

Bombur123

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