Armor Class
8
Hit Points
22
(3d8 + 8)
Speed
20 ft., climb 10 ft. Is not like a spider climb.
STR
15
(+2)
DEX
7
(-2)
CON
12
(+1)
INT
9
(-1)
WIS
2
(-4)
CHA
3
(-4)
Saving Throws
WIS -2
Skills
Perception +8
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Rifle. Ranged Weapon Attack: Range:100/400, +3 to hit, reach 5 ft., one target. Hit: 8 (2d10 - 2) Piercing damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. These hunters grasped onto their guns as they passed, and they specialize in ranged combat. They are strangely smarter than the average zombie
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