Medium swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 8)
Speed 20 ft., climb 10 ft. Is not like a spider climb.
STR
15 (+2)
DEX
7 (-2)
CON
12 (+1)
INT
9 (-1)
WIS
2 (-4)
CHA
3 (-4)
Saving Throws WIS -2
Skills Perception +8
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Rifle. Ranged Weapon Attack: Range:100/400, +3 to hit, reach 5 ft., one target. Hit: 8 (2d10 - 2) Piercing damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. These hunters grasped onto their guns as they passed, and they specialize in ranged combat. They are strangely smarter than the average zombie

Habitat: ForestGrassland

Dungeonmaster45128836

Comments

Posts Quoted:
Reply
Clear All Quotes