undead nature. the blade breaker doesn't require air,food.drink or sleep.
magic weapons. every weapon the blade breaker hold become magical.
madness. extra 4d6 damage to objects and to not organic things
regeneration. on start of every round the blade breaker gets 10 hit point or if he is in fool hit point extra 10 to the damage
perforate. if the blade braker us pursing damage that damage is dabbled
uncritable. resistens to crit hit damage
multiattack. the blade breaker makes three attacks: one blade break and to dagger attacks
dagger. Melee Weapon Attack: +8 to hit, reach 5ft., 1-2 targets. Hit: 10 (2d4+ 5) pursing damage.
blade break. melee Weapon Attack: +8 to hit, reach 10ft., 1 target. Hit: 15 (2d8 + 5) force damage and make CON saving throw (DC 15) or the blade breaker destroy your weapon,arrmor or shield. if he try to destroy magical weapons, armors, shields or items you automatically sexed on the saving throw and both of you get 1d8 psychic damage
unarmed strike. Melee Weapon Attack: +8 to hit, reach 5ft., 1 target. Hit: 9 (1d6+5) slashing damage and STR saving throw (DC 14) or push 10 ft
(2/2)curse smite. fore one Minet get extra 7 (2d6) necrotic damage he can do it twis in short rest
perry. bonus +3 to ac until the opponent tern end
Description
a humanoid hold one dagger, a lot of broken weapons belts on his belt like a dress and you ken see his upper body strong and tough, his eyes are flashing in red light that show no merci
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Posted Jan 13, 2025Wood B intesting if ey cold reed.