Medium Or Small unknown, Neutral
Armor Class 12 Lether
Hit Points 100 (9d20)
Speed
STR
10 (+0)
DEX
6 (-2)
CON
26 (+8)
INT
16 (+3)
WIS
17 (+3)
CHA
6 (-2)
Saving Throws CON +11, INT +6, WIS +6
Senses Passive Perception 3
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Sleeping fishes. Heal 1d4+1 for every unconscious or dead creature within 50 ft of sloth 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:

Revivafy, cure wounds, sleep, mind sliver 

Bonus Actions

Yawn: makes the target sleepy 

They can only make a action or bonus action not both

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Milothefast

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